Accessory upgrade rates
| Upgrade | Base | With Accessory Trina | Coins | Status |
|---|---|---|---|---|
| +0 → +1 | 75% | 100% | 200,000,000 | Active |
| +1 → +2 | 50% | 75% | 200,000,000 | Active |
| +2 → +3 | 50% | 75% | 200,000,000 | Active |
| +3 → +4 | - | - | - | Inactive |
| +4 → +5 | - | - | - | Inactive |
For now accessories stop at +3. Accessory Trinas Piece is listed as a 50% boost, so a 50% roll becomes 75% on the +1→2 and +2→3 steps. At 200,000,000 coins a click, going in without Trina is an expensive gamble.
Damage now scales like USKO at 100%, and the old issue where +0 and +1 accessories hit the same has been fixed. Every plus on an accessory actually shows up in your damage.
Accessories upgrade with Accessory Compound Scroll at 200,000,000 coins per attempt: +0→1 75%, +1→2 and +2→3 50%, or 100/75/75% with Accessory Trinas Piece. Anything past +3 is inactive. Reverse gear with Tears of Karivdis: +1→2 100%, then 50% up to +5.
Reverse upgrade rates (Tears of Karivdis)
| Upgrade | Base | With Karivdis | Coins | Status |
|---|---|---|---|---|
| +1 → +2 | 50% | 100% | 250,000 | Active |
| +2 → +3 | 25% | 50% | 500,000 | Active |
| +3 → +4 | 25% | 50% | 500,000 | Active |
| +4 → +5 | 25% | 50% | 500,000 | Active |
| +5 → +6 and +6 → +7 | 25% | 50% | 500,000 | Inactive |
| +7 → +8 | 10% | 20% | - | Inactive |
| +8 → +9 … +13 → +14 | 15% | 30% | 240,000 | Inactive |
| +14 → +15 … +20 → +21 | 100% | - | 240,000 | Inactive |
Only +1 to +5 is live on reverse gear right now, which matches the +5 cap the server launched with for rebirth items. Karivdis doubles your odds on every step and turns +1→2 into a sure thing.

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Middle Class upgrade table
| Upgrade | Base | With Trina | Coins | Status |
|---|---|---|---|---|
| +1 → +2 | 100% | - | 50,000 | Active |
| +2 → +3 | 100% | - | 50,000 | Active |
| +3 → +4 | 95% | 100% | 75,000 | Active |
| +4 → +5 | 80% | 100% | 75,000 | Active |
| +5 → +6 | 60% | 100% | 75,000 | Active |
| +6 → +7 | 35% | 70% | 200,000 | Active |
| +7 → +8 | 10% | 20% | 500,000 | Active |
| +8 → +9 | 3% | 6% | 1,000,000 | Active |
| +9 → +10 | 0% | - | 24,000 | Inactive |
On Middle Class, +8→9 is active, so Middle Class gear such as Chitin, MD, Fabric and Linen can reach +9. Linen and Fabric at +9 give 4% damage reduction per armor piece, which is why +9 is the step everyone grinds on those sets.
High Class and Low Class rates
| Upgrade | Base | With Trina | Coins |
|---|---|---|---|
| +1 → +2 | 90% | 100% | 75,000 |
| +2 → +3 | 50% | 100% | 75,000 |
| +3 → +4 | 35% | 70% | 75,000 |
| +4 → +5 | 20% | 40% | 75,000 |
| Upgrade | Base | With Trina | Coins |
|---|---|---|---|
| +1 → +2 | 100% | - | 50,000 |
| +2 → +3 | 100% | - | 50,000 |
| +3 → +4 | 90% | 100% | 50,000 |
| +4 → +5 | 80% | 100% | 50,000 |
| +5 → +6 | 60% | 100% | 50,000 |
| +6 → +7 | 25% | 50% | 50,000 |
High Class rates drop off fast after +2→3. That is why the +6 High Class items from Lv.2 Parchments are worth having: you skip those steps entirely.
How many upgrades can you do without premium?
Without premium you're capped at 10 upgrades per session, and relogging resets the counter. Switching and DC Premium both list unlimited upgrades.
If a premium player upgrades with a macro, it gets checked and punished. Unlimited attempts are meant for clicking by hand.





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